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This blog contains tricks & tips about rendering from Zap Andersson, crazy Swedish guy. Zap works at Autodesk in the 3ds Max rendering team, but this blog is not an official Autodesk resource, and is run personally by Zap. The blog contains useful tidbits about rendering, lighting, shading, shader writing, materials, texturing, OSL, Arnold, vRay, Corona, and Other Fun Stuff(tm)
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Showing posts from June, 2018
Downloading OSL shaders from GitHub and using in 3ds Max 2019
- Get link
- X
- Other Apps
So we added OSL (Open Shading Language) to 3ds Max
- Get link
- X
- Other Apps