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Showing posts with the label Arnold

CG GARAGE "Part Deux"

3ds Max 2020 - RELEASED

Randomized Bitmap in 3ds Max 2019, Update 2

Walkthrough of the 3ds Max OSL Shaders

OSL - It's Nuts (or rather ... Bolts)

Downloading OSL shaders from GitHub and using in 3ds Max 2019

Uncle Bob's Shader Emporium

So we added OSL (Open Shading Language) to 3ds Max

Welcome to Zap's Rendering Tips